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Weapon system

Sword and Shield

Specialized in defensive capacity in protecting
our forces from enemy attack.

Can be utilized for defensive skills and life steal

Bow

Specialized in powerful and swift long-range
damage dealing, mainly for fatal

blow. Main skills: increasing fatal blow possiblity,
Debuff skills(ex. movement speed).

Great Sword

Specialized in both defensive and
offensive abilities(hybrid weapon).

Main skills: Debuff resistance skills, Melee attack
skills with debuff effect(ex. fainting, paralysis).

Rapier

Specialized in swift and powerful
short-range damage dealing,

mainly used for inflicting high damage.
Main skills: armor penetration effect, Buff skills(ex.increase power).

Staff

Specialized in recovery, buff,
and inflicting damage on

wide area. Main skills: healing
skills, spash damage.

Double Sword

Specialized in assassination.

Main skills: DOT(damage over time) Skills, Debuff skills

(ex. decrease standard combat ability).

mastery system

mastery_img

SKILLS AND FEATURES

Depending on the player's fighting style and strategy,
skills and attributes are enhanced and additional effects
are unlocked. Each player can use a strategy in
PVP and PVE through differentiated mastery.

combat settings

combat_1

Auto-hunting
mode

Supports detailed auto-hunting
customization options.

combat_2

Search
activities

Target assignment system available.

combat_3

Attack & Skills
utilization

Customization of various tooltips available.